Update 34 - QA pass & Settings ++
Greetings, Hard Chip players!
Small update this week with a lot of small tweaks. Not listing them all but here are the main points:
1. New SSAA render option: Your graphic card is bored when you launch HardChip maybe? Activate the Super Sampling Anti-Aliasing to get an extra boost of visual quality, at the cost of some watts!
2. Updated PMOS/NMOS designs: This, alone, is one of the toughest obstacles for the player to overcome before really getting into the game. The confusion is too great with the channel and the gate. And now that you can rotate Mosfet (from last week's update), it's even harder. So this is a new tweak to see if it becomes more natural.
Now the channel is highlighted as the allowed state to go through. The gate, thinner will be gray when inactive and highlighted when active. And they now take the name of the allowed state: PMOS lets Positive through, and NMOS lets Negative through. The gate will indicate that to activate the transistor, you need the opposite state. By staying gray when the incompatible state is fed in.
Every part of the game was updated to reflect those changes. This is a breaking change for the save games.
3. QOL, Bug, and Crash fixes:
1. VacantIO fix for 'Top' oriented mos
2. Challenges tweaks after a play test session.
3. New "Controls" Settings tab, static for now but show a few controls
4. All schematics remade with an easier to read symbol for MOS
5. Cross-thread logic crash fix, mainly between the Simulation thread, Render thread and the main thread.
6. Copy-past behavior update to match actual Copy-Past from a text editor.
7. Simulation fix, when you cut open a circuit dissipate Up and Down state properly.
I wish you a happy new year!
Thank you for playing Hard Chip, and stay tuned for more updates and new features!
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Hard Chip
A transistor simulation-ish puzzle game
Status | Prototype |
Author | Elorth |
Genre | Puzzle, Educational, Simulation |
Tags | 3D, circuit, Difficult, electronics, engineering, logic, zacklike |
Languages | English |
More posts
- Update 44 - The Mysterious HelperMay 12, 2024
- Update 43 - New playtest wave, In-world terminals and new Chapter2 beginsApr 27, 2024
- Update 42 - New Playtest Group, Grades, Tutos and Improved UXApr 06, 2024
- Update 41 - Deterministic Runs & Lots of new Challenges!Mar 24, 2024
- Update 40 - Conducive Gates & show continues on SteamMar 16, 2024
- Update 39 - Shorts behavior & Quality of Lifes improvementsMar 09, 2024
- Update 38 - Import Export, Bugs and Quality of LifeMar 02, 2024
- Update 37 - Smooth camera moves & keyboard inputsFeb 27, 2024
- Update 36 - New starting area, Shorted indicator & Simulation Stability passFeb 18, 2024
- Update 35 - Playtest sessions resultsJan 17, 2024
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